magical darkness certainly is the most interesting feature offered, as it can work on multiclass builds that can create their own Darkness. magical darkvision, advantage on Wisdom (Insight) and Charisma (Intimidation) checks, and a nifty communication tool.ġ20 ft. Visage of the Astral Self gives you an “opportunity” to spend MORE ki points, rewarding you with 120 ft. This being the only 3rd level feature you're given, then sets this up for failure out the gate. I think more often than not Arms of the Astral Self is going to be worse to use than just spamming Flurry of Blows. Not particularly practical in a casual build, but a neat addition at least. There isn't any mechanical reason to consider using Wisdom beyond now getting to use Wisdom instead of Strength when you're trying to grab somebody.Ī cute thing to consider with them is the increase in reach stacks with other ways to get reach on your unarmed strikes, namely in the case of Bugbear. On top of that, it offers you an opportunity to favor Wisdom over Dexterity yet gives you no payoff for doing so. It competes with Flurry of Blows for ki, which deals potentially 2d4 + twice your Dex mod on hit. Weird.įundamentally, this is starting in a bad place. area 2d4 damage burst and ten minutes of reach with Wisdom-based unarmed strikes that costs you a ki to start. Mechanically, you get a bonus action for a 10 ft. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.For how long Arms of the Astral Self is, I'd expect it to do so much more. The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. The target also gains the ability to speak one language you know. The target must have either no Intelligence score or an Intelligence of 3 or less. What’s more exciting, after all, than the possibility of fighting an awakened dinosaur turned to a life of crime?Ĭomponents: V, S, M (an agate worth at least 1,000 gp, which the spell consumes)Īfter spending the casting time tracing magical pathways within a precious gem stone, you touch a Huge or smaller beast or plant. This does leave us – or the DM, at least – with the incredible opportunity to create an unlikely villain. For a start, once the 30 day charm wears off the newly awakened creature gets to make up their own mind as to where their loyalties lie, and if you’ve been using them as cannon-fodder for the past month it’s hard to imagine that they’ll be particularly willing to stick around. However, there are a few things you need to think about before drumming up your battle-forest. With enough spell slots and a fistful of fancy gems a Druid can summon up a nice little army over the course of a few days. So as awesome as it would be to get a charmed, talking Tyrannosaurus Rex on side you’re going to need to put together some strong magic or elaborate plan to actually pull it off.īeyond that – and a 1,000 gp price tag – you can pretty much go wild. There’s also the fact that the spell takes eight straight hours to cast, during which time you need to be touching the target. If they’re a little bit smarter than the average beast the spell will fail, so you can’t use it on Giant Eagles or the other semi-intelligent creatures. If you’re casting it on a creature they have to be real dumb first. Naturally, there are a couple of restrictions. In addition to this, it charms them for one month, hopefully ensuring that the enormous tree doesn’t use its first thinking, feeling act to squish you into fertiliser. This spell essentially gives one plant or beast the ability to think and talk as well as a baseline human – as well as providing them limbs if they’re were unlucky enough to be rooted in the ground. Have you ever wished your game world was a little more like Narnia, filled with talking animals and intelligent trees? If so, you need to get hold of Awaken.
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